Thoughts on Bayonetta 2 being a Wii U exclusive

I don’t think anyone saw this coming.

Last week’s announcement that Bayonetta 2 would be an exclusive for Nintendo’s upcoming Wii U console… well I don’t think anyone really saw that coming. Apart from the fact that until then, a lot of people seemed to think that a sequel was dead in the water after Sega apparently cancelled it back in May.

Now Nintendo are publishing the game, which actually makes things rather interesting. Will Nintendo allow someone else to publish the sequel on the successors to the Xbox 360 and PlayStation 3, so that the game becomes rather like Resident Evil 4 and its original GameCube exclusivity? One assumes this will happen, as apparently Sega still own the license to the franchise. So, Sega avoids the cost of publishing, gets to see if there’s still a market for the IP and then gets the game ported elsewhere at a later date.

How do I feel about the whole thing? First up, I’m actually a big fan of the original Bayonetta. I bought it on Xbox 360, was paid to write a complete walkthrough for the game (which is behind a paywall), and used the game to try and cope with the death of an uncle who passed away around the time of the game’s launch. I even once included the character of Bayonetta in a list called Independent Women: Gaming’s 10 Most Admirable Heroines.

I’m not saddened at the Nintendo exclusive. I’d rather have a sequel than no game at all. Plus, due to Paul being the Nintendo fanboy that he is, there was never a question as to whether or not we’d be picking up a Wii U. This just means that there’s an original core game, not a port/remake, coming to the console.


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