1.6 patch for Skyrim will add mounted combat, but still not fix the problems I’ve had

OMG, mounted combat!

So, mounted combat shall be coming to Skyrim according to the latest Bethesda blog on the game that has tortured me more than I have detailed on this blog. (All fairness, EVE online is current contender for over taking Skyrim, but it’s still got a whole to go, like ten more levels of torture or something.)

The lure of mounted combat might, might be enough to lure me back into playing the game for a bit at some point over the summer. But as I discussed in my last blog post on Bethesda’s patching efforts, not many of the issues I’ve encountered (say none) have been fixed by their patches.

So other than making it possible to slash at nasties and fire bows at them from the back of a horse (no one’s mentioned spells being possible yet), what the frell does the patch actually fix? According to the blog, the 1.6 fixes are:

  • General stability and memory optimizations
  • General AI pathfinding optimizations and bug fixes
  • Optimizations and crash fixes for data leaks
  • Fixed rare crash with lighting
  • Fixed crashes related to loading and saving games
  • Fixed crash with summoned creatures/NPCs
  • Fixed rare issue where saves would be corrupted
  • Improved logic for when ranged kill cams are played
  • Fixed issue with ranged kill cams while killing a dragon
  • Fixed rare issue with certain ranged kill cams not playing properly
  • Fixed issue with nirnroot lighting not properly cleaning up
  • Fixed issue where bow damage was being calculated incorrectly
  • Fixed rare problem with werewolf kill moves would not finish animating properly
  • In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory
  • Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime
  • Fixed issue where certain creatures and NPCs would fail to respawn properly
  • Fixed rare issue with dialogue subtitles not displaying properly
  • Fixed issue with water appearing blurry when loading a saved game after creating a save underwater
  • Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled (Xbox 360)
  • Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled (Xbox 360)
  • Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled (Xbox 360)

Not really anything that covers all of the quest problems I’ve encountered. Joy.

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2 thoughts on “1.6 patch for Skyrim will add mounted combat, but still not fix the problems I’ve had

  1. Interesting, thank you for the update Emily, it is about time mounted combat is added; but they still need to fix a lot of glitches, but I do not expect them to fix most of them since they did not with Fallout 3/New Vegas/Other Elder Scrolls Games that I played.

    I beat the main quests, main guild quests, and most quests on PC already; but some of my quests are glitched & I can not find the locations on the map or report to the quest giver in some cases (the former Jarl Skall (I think) was replaced after I helped the Imperial Legion defeat the Stormcloaks, now Skall will not let me finish the quest even though I have done what he asked already).

    Of course there are other glitches, to many to name, but I still play the game; but it is getting a bit boring at times.

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