We found the dwarves, huzzah! The Fellowship remained intact, albeit slightly beaten up. Yes, completing our first adventure in The One Ring was pretty darn awesome.
Yes, I’m really getting back into playing table top RPGs. And it’s incredibly fun playing as a hobbit who can be the centre of attention one moment and then have slunk off into the shadows the next.
During this week’s session we ended up besieged by Mewlips, which feature in this poem by J.R.R. Tolkien:
The Shadows where the Mewlips dwell
Are dark and wet as ink,
And slow and softly rings their bell,
As in the slime you sink.
You sink into the slime, who dare
To knock upon their door,
While down the grinning gargoyles stare
And noisome waters pour.
Beside the rotting river-strand
The drooping willows weep,
And gloomily the gorcrows stand
Croaking in their sleep.
Over the Merlock Mountains a long and weary way,
In a mouldy valley where the trees are grey,
By a dark pool’s borders without wind or tide,
Moonless and sunless, the Mewlips hide.
The cellars where the Mewlips sit
Are deep and dank and cold
With single sickly candle lit;
And there they count their gold.
Their walls are wet, their ceilings drip;
Their feet upon the floor
Go softly with a squish-flap-flip,
As they sidle to the door.
They peep out slyly; through a crack
Their feeling fingers creep,
And when they’ve finished, in a sack
Your bones they take to keep.
Beyond the Merlock Mountains, a long and lonely road,
Through the spider-shadows and the marsh of Tode,
And through the wood of hanging trees and gallows-weed,
You go to find the Mewlips – and the Mewlips feed.
Mewlips are somewhat nasty pieces of work and we’d had this poem recited to us, piece by piece over the campaign.
The final encounter against enemies in the adventure saw the Fellowship in a subterranean hall, from a town that had been swallowed up by a marsh. Paul’s character Ragnacar (human, barbarian-fighter kinda guy) and my character Esmeralda (hobbit, talkative, sneaky kinda gal) managed to disturb a nest of Mewlips in this sunken town hall.
There was a lot of fighting involved, but only after we’d run back to the main part of this structure, ahead of the Mewlips. I may have hidden myself and let the others face the Mewlips head on whilst getting some newly rescued dwarves to further safety.
It’s cool, Esme managed to take out a bunch with her arrow without being spotted.
As the others tried to fight off and escape the hall through a shaft that went to the surface, I kept pinging arrows from the shadows. Once the rest of the part were gone upwards, out of danger, Esme had to wait for the Mewlips to go away before she could make a break for it.
At least no one was wounded.