Last night saw me helping Paul to capture gameplay footage for the next episode of BeefJack’s Button Bashers. The games tackled included Tekken 6, Final Fantasy XIII-2 and… Skyrim.
As I said a few weeks ago, the 1.4 patch had done nothing to help my predicament in regards to the multitude of bugs and glitches I had faced in the game. And when I booted it up and went to my last save file, I still couldn’t open the door featured in the above image.
Not exactly gripping footage for a videogame magazine show. And so I trawled through a buttload of save files and finally came across one that wasn’t too far back from when I first entered the ruins of Valthume that made up the Evil in Waiting quest. I went through the quest, whilst recording my play, minimizing the amount of time I spent exploring (as Paul didn’t want too much footage) and just concentrated on the quest items.
Finally I met my old nemesis – the Iron Claw door. As I picked up the claw and checked the patterns I thought, “The rings won’t turn, the rings won’t turn…” but when I went to activate them… they turned. I almost cried.
I completed the quest in record time, but because of having to avoid extended exploring due to the recording that was taking place, I still need to replicate about twenty minutes of exploring and item hunting. Which I will get round to eventually.
However, due to all the problems I’ve had with Skyrim, I’m not keen to go back to it. I’ve still yet to take on the Thieves Guild quests or The Dark Brotherhood and for both of those I’d be inclined to start a new character.
For now, I’m going to stick to completing Final Fantasy XIII-2, Final Fantasy VII and maybe giving Dark Souls another go. Skyrim and the rest of its bugs can wait.