1.4 patch for Skyrim is not looking too great so far (at least for me)

You know how last month I vowed not to play any more Skyrim until all the big issues I’d found had been fixed? Well, looking through the bug fixes list Bethesda have left up on their Skyrim forums it seems that I won’t be going back to the game again anytime soon… because none of the issues I’ve encountered (and there’s been at least ten of them) have been fixed (if the list is definitive).

Including the quest glitch related to the door pictured above. A door that I am currently unable to open, because the rings won’t move. Here’s the list of bugs that are meant to be fixed in 1.4:


  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
  • Improved compiler optimization settings (PC)
  • Long term play optimizations for memory and performance (PS3)
  • Memory optimizations related to scripting
  • Fixed crashes related to pathing and AI
  • Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player’s home
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
  • Fixed issue where transforming back to human from werewolf would occasionally fail
  • Bows and daggers will display properly when placed on weapon racks


  • The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
  • Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
  • “The White Phial” will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where “Dampened Spirits” would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
  • Fixed numerous issues with “Blood on the Ice” not triggering properly
  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

I’m currently very unimpressed. Very, unimpressed.


2 thoughts on “1.4 patch for Skyrim is not looking too great so far (at least for me)

  1. “Player can no longer get stuck in Misty Grove after completing “A Night to Remember””

    That one was awesome. Thankfully I habitually save in every area I’m in and keep about eight save files going at a time to stop this sort of thing causing major replays, a habit picked up during Fallout 3. (Coincidentally the worst ‘bug’ I’ve ever encountered ain a game was in Fallout 2, which I replayed roughly half of because I’d started without the ‘children’ patch installed. You can’t get the car without a child NPC being present ingame.)

    Currently the only clearly broken thing ingame that I’ve found is that the mission where you kill the Hagraven Petra is unfinishable if you kill her before releasing the other one in the cage. Prisoners everywhere else almost always try to kill you (like the bandit equipped with a dagger and breeches fighting a melee specialist in /dragon armour/ who’d just released him – wtf?), was I supposed to trust the witch monster? I may also have issues with the weapon plaques, but I’ve not tried using them since the update. The biggest problem I’ve had is the game occasionally freezing up at the loading screen when you try to enter a building in a town, but since I’ve usually fast travelled in, the autosave puts me just back outside again.

  2. I am familiar with Bethesda’s problem with glitches and failure to fix most of them, which is a major annoyance to me, I played: Morrowind (I never beat the game), Oblivion, Skyrim (I have not beaten the main quest yet), Fallout 3, Fallout New Vegas (they only produced it I think, but I could be wrong), and Vampire The Masquerade: Bloodlines (I think Bethesda took over the final development when the original studio went out of business, but I could be wrong).

    Bethesda has a loyal following who makes FAQs, Mods, Wikis, et cetera; and they post most of the glitches with ways to hopefully deal with them, and yet Bethesda never fixes most of them & most of them should not have passed Beta Testing to begin with, it seems that Bethesda does not Beta Test or care to fix commonly known & reported glitches even when it would be easy for them to fix, after my years of playing their games.

    I could name so many glitches where a simple adjustment could fix the problem, and yet they still do not fix them; even years later. 😀

    I stopped playing Skyrim after doing many side quests and watching as none of the patches fixed any of the major glitches that I was having on Xbox 360, and I was annoyed by how once again Bethesda disappointed me with yet another Elder Scrolls game that had much more potential & they seemed to have once again rushed a game.

    There are some good things about Skyrim of course, but I became a bit bored & annoyed after playing the game a while.

    I do plan to finish the game one day in the future, when I start playing it again, on PC this time to work around glitches & other annoyances; Skyrim was my first game by them that I did not play on PC, due to my computer needing a better graphics card (they should have had a more efficient graphics engine for this game) but I have a new one now.

    Anyway, good luck with having those glitches fixed Emily and with finishing the game. 🙂

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